live cricket score cricbuzz | online casino game

Type of Action All Players
(GK,D,M,F)
Offensive Goal 20
Offensive Assist 12
Offensive Shot 2
Offensive Shot on Goal 2
Offensive Crosses 1.5
Offensive Assisted Shot/Chance created 2
Neutral Accurate Pass 0.4
Offensive Penalty Won 6
Offensive Fouls Won by a player 2
Defensive Fouls Conceded -1
Defensive Tackle Won 4
Defensive Passes Intercepted (D,M,F) 2
Neutral Yellow Card -3
Neutral Red Card or two yellows -6
Defensive Clean Sheet (D) 6
Offensive Penalty Shootout Goal 3
Offensive Penalty Shootout Miss -2
Neutral In playing 11 2
Neutral Substitute appearance 2
Neutral Super Sub Bonus 4
Offensive Def/Gk Scores a goal bonus 2
Goalkeepers
Defensive Saves 4
Defensive Goal Conceded -4
Defensive Clean Sheet 10
Neutral Win 10
Defensive Penalty Kick Save 20
Defensive Shootout Save 3
Captain 2x
Vice Captain 1.5x
  • The player you choose to be your team's Captain will receive 2 times the points for his/her performance
  • The player you choose to be your team's Vice-captain will receive 1.5 times the points for his/her performance
  • Fantasy Points will be awarded based on the information and stats provided by the official OPTA Stats providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. The points assigned by OPTA Stats is the final point of reference for any points assigned.
  • An Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal.
  • If player A passes the ball to player B who then scores, then player B is awarded a Goal and a Shot on Target (20 +2+2 = 24 pts), while player A is awarded an Assist and Chance Created (12 + 2 = 14 pts)
  • Accurate pass points will be awarded for intentional passes completed between two players.
  • Assisted Shot or Chance Created is a pass that leads to a shot (whether on target, off target or blocked). In such a scenario the player will be awarded 2 + 1.5 points.
  • If a Penalty kick is won during the 90 mins + extra time, then the player will be rewarded 6 points for winning the penalty + 2 points for drawing the foul. This will exclude all penalties given due to a handball.
  • Defenders must play at least 60 minutes to qualify for the clean sheet bonus. The player's team (regardless if he is still playing or not) must allow zero goals over the course of regular time and extra time to qualify. Injury time is not counted in a players total minutes played.
  • Penalty Shootout goals will be awarded only 3 points, this will not include the regular points given for Penalties during 90 mins + extra time.
  • If a substituted player plays more than 5 minutes, he will be awarded 2 points.
  • If a substituted player scores or assists. He or she will be awarded the Super Sub bonus of 4 points, this is regardless of any amount of time he has played.
  • Goalkeepers must play at least 60 minutes to qualify for the clean sheet bonus. The player's team (regardless if he is still playing or not) must allow zero goals over the course of regular time and extra time to qualify. Injury time is not counted in a players total minutes played.
  • Goalkeeper win stat is determined by the score after regulation time or extra time, if necessary. Penalty shootouts are not considered in determining a winning Goalkeeper. For two leg ties, the win stat will only consider the game being played, not the tie as a whole.
  • Goalkeepers must play at least 60 minutes to qualify for a win. If a goalkeeper gets subbed off, his team must be winning at the time of substitution in order to be eligible for the win. The score at the time of substitution is not factored in for a Goalkeeper who is subbed into a match.
  • For a Penalty Kick save, a goalkeeper will be given 20 points for saving the penalty + 4 points of a normal save for making that save.
  • During the awarding of shootout save points, normal save points that are awarded during 90 mins + extra time, will not be given.